﻿<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
<head>
	<title>Camera rotate of dojox.gfx3d.</title>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
	<style type="text/css">
		@import "../../../dojo/resources/dojo.css";
		@import "../../../dijit/tests/css/dijitTests.css";
		@import "../../../dijit/themes/tundra/tundra.css";
	</style>
	<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
	<script type="text/javascript">

		dojo.require("dojox.gfx3d");

		var angles = {x: 30, y: 30, z: 0};
		var cube = null;
		var view = null;

		rotate = function() {
			var m = dojox.gfx3d.matrix;

			if(dojo.byId('rx').checked){
				angles.x += 1;
			}
			if(dojo.byId('ry').checked){
				angles.y += 1;
			}
			if(dojo.byId('rz').checked){
				angles.z += 1;
			}
			var t = m.normalize([
				m.cameraTranslate(-300, -200, 0),
				m.cameraRotateXg(angles.x), 
				m.cameraRotateYg(angles.y), 
				m.cameraRotateZg(angles.z)
				]);
			// console.debug(t);
			view.setCameraTransform(t);
			view.render();
		}

		makeObjects = function(){
			var surface = dojox.gfx.createSurface("test", 500, 500);
			view = surface.createViewport();

			view.setLights([
					{ direction: { x: -10, y: -5, z: 5 }, color: "white"}
				], 
				{ color:"white", intensity: 2 },
				"white"
			);

			var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
			var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
			var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
			var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];

			var m = dojox.gfx3d.matrix;

			view.createEdges(xaxis).setStroke({color: "red", width: 1});
			view.createEdges(yaxis).setStroke({color: "green", width: 1});
			view.createEdges(zaxis).setStroke({color: "blue", width: 1});
				
			// setStroke({color: "lime", width: 1}).
			cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });

			var camera = dojox.gfx3d.matrix.normalize([
				m.cameraTranslate(-300, -200, 0),
				m.cameraRotateXg(angles.x), 
				m.cameraRotateYg(angles.y), 
				m.cameraRotateZg(angles.z)
			]);

			view.applyCameraTransform(camera);
			view.render();
			setInterval(rotate, 50);
		};

		dojo.addOnLoad(makeObjects);

	</script>
</head>
<body class="tundra">
	<h1>Camera rotate</h1>
	<p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
	in each frame, the <em>conservative</em> drawer is used.</p>
	<form>
		<input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
		<label for="rx"> Rotate around X-axis</label> <br/>
		<input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
		<label for="ry"> Rotate around Y-axis</label> <br/>
		<input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
		<label for="rz"> Rotate around Z-axis</label> <br/>
	</form>

	<div id="test" style="width: 500px; height: 500px;"></div>
	<p>That's all Folks!</p>
</body>
</html>
